![]() ( a) a scholar's pack or ( b) a monster hunter's packĪs a summoner, you learned your abilities of conjuration from a magical house dedicated to summoning magic.( a) an arcane focus or ( b) a component pouch.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose 2 from Animal Handling, Arcana, Deception, History, Intimidation, Persuasion, and Religion. ![]() Weapons: Simple weapons, whips, shortsword ![]() Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Summoner level after 1stĪrmor: Light armor, Medium armor, Shields Hit Points at 1st Level: 8 + Constitution modifier "The House of Forging will be so proud of us! Come, my glorious creation, let us wreak havoc!"Īs a Summoner you gain the following class features. Finally, choose a whip, arcane focus, and a scholar's pack. Second, choose the acolyte or noble background. First, put your highest ability score in Intelligence, followed by Constitution. You can make a Summoner quickly by following these suggestions. Did they merely wish to seek any sort of magic, or did they specifically desire conjuring? Were they lonely and just wanted to create a permanent friend, or are they power-hungry and wanted an eternal slave? Ask your DM about how the houses of summoners and their inhabitants are treated in your campaign's world. When creating a summoner character, think about how your character came to join the house of summoners they are in. "Never mess with the House of Madness~!" The goblin chortled, as he slit the bandit's throat, the creature being dismissed for now. The goblin strides over to the one cowering bandit, hopping on the creature's hand to be eye-level with the bandit. As the bandits moved closer, the goblin suddenly swishes his hand forth, and a humanoid creature with four arms appears in front of the goblin, tearing the bandits to bloody pieces, aside from one.
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