![]() This will limit how long it will be viable for use in PVE end-game content. ![]() You will also need to take into account a piece of armor’s maximum Power. It also has no points in Recovery, which could be an issue depending on what you’re aiming for. On the other hand, this Reverie Dawn Hauberk is has a total of 60 with a 20/20 point split in Mobility and Resilience (thanks to it being Armor 1.0). This also ensures that there are at least some points in the other stats so you’re not neutered in one area.Īs an example, on this Holdfast Vest from Season of Arrivals below, you can see it has 67 total points, with 19 Intellect and 16 Mobility being its two highest stats. This often allows enough room for one stat to have 20 points in it and another to have 15. I implore you to read the full post, as it goes into a whole lot of detail about chasing a Tier 26 build (one stat at Tier 10 another at Tier 6), but the golden piece of advice is to keep any armor that has two stats, one stat at 20+ and the other at 15+.Īs for where to begin, first of all, you will likely want to focus your efforts on armor that has a point total of 60 or more. Serena_Altschul has given an entire rundown that includes theorycrafting what a perfect build might look like and what it could be in reality. In terms of curating the perfect set of armor for your build, well, that’s going to come down to sheer luck and determination. You can also boost a stat by 10 points using armor mods. Try to find armor that has a 20/15 stat split for best results when trying to reach new tiers. ![]() Building a set of armor with a Tier 10 slot and another that is above Tier 5 is going to take a lot of work. In saying this, there are some gold standards when it comes to sorting the wheat from the chaff. ![]() This is where a lot of subjectivity and preference comes into play. This stat will improve the cooldown time of its class ability (Dodge, Barricade, or Rift). Note that each class also benefits from a stat in one specific area. The following are the stat tiers in Destiny 2 for each of the three classes. At 100 Points, a stat will be at Tier 10, so any points over 100 are excess and a waste. For every 10 points in a given stat, that stat is increased one tier, from Tier 1 through to Tier 10. These points have a direct impact on the efficiency of the stats. The points from your Helmet, Gauntlets, Chest, and Boots are added together and displayed to the right of your Guardian on the character screen. So having something at "9" points (19, 29, 39 etc) is a waste of points. The distribution of these points is random. For the uninitiated, each piece of armor in Destiny 2 comes with points in the above stats (Mobility, Resilience, Recovery etc). Now we’re getting to the bulk of the mechanic. Each increase provides additional cooldown benefits to your Super, grenade, and melee while also improving your armor, health recovery, and movement speed. Titans will need to improve Resilience and Warlocks must improve Recovery for their Class Ability cooldowns to be shorter.ĭestiny 2 armor tiers Each piece of armor will help push a stat up to a new tier. What this means is that if a Hunter improves its Mobility stat, the cooldown of its Class Ability will be improved.
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